At the end of 1995, while working on Princess Crown, the development company went bankrupt, but thanks to a friend at Sega that introduced him to Atlus, the project was saved, an action for which he is still grateful to Atlus. He decided to left Capcom because he felt he would never be able to direct a game in the company due to the great amount of talented people that were there already.Īfter his stay in Capcom, he joined a small game company at the invitation of a former senior classmate and then went on to work freelance with several companies, such as Atlus, Racjin and Sony Computer Entertainment. [ Kamitami worked in the last one and it had a lasting effect on his future works. Kamatami's departament worked mostly on action side-scrolling games. Predator and Dungeons & Dragons: Tower of Doom. It was in Capcom where he developed a profound attachment to 2D games as it was the height of 2D arcade games such as Capcom's Vampire, Alien vs. Akira "Akiman" Yasuda was also Kamitami's boss at Capcom's design department. In Capcom, Kamitani was a subordinate of Yoshiki Okamoto, producer of the original Street Fighter II.
As a subcontractor, Kamitani was a 2-D pixel artist for several Famicom games and as a programmer in some MSX games. He convinced his parents to allow him to work part-time by saying it would improve his math skills.Īfter graduating from college and moving from Hiroshima to Osaka, Kamitani joined Capcom around 1992 because he wanted to learn how to direct a game project. One of his friends helped him to get a part-time job as a subcontractor for a video game company and Kamitani continued to work there while going to college until he graduated. Kamitani got into the video game business when he was a senior high school student.
Kamitani has continued to work in the game industry since high school. As such, it deeply affected the way Kamitami represents the fantasy worlds in his games. This was the first time that he saw anything related to fantasy. However, he was unable to get a camera so he focused instead on video games. The fantasy of the Norse mythology presented in NEC PC-8801 RPG game The Black Onyx impressed Kamitani. He is the one who made up the Baromett Seed, he had heard about a 17th century document about a plant called "Scythian Lamb" that was eaten by wolves, and ever since he had heard about the Scythian Lamb he had always wanted to see the idea of a Scythian Lamb in a video game.Īs a child, Kamitani enjoyed movies, particularly those with special effects and dreamed of filming. Information collected is aggregated and anonymous.George Kamitani is the president of Vanillaware and artist for Odin Sphere. These cookies enable us to provide better services based on how users use our website, and allow us to improve our features to deliver better user experience. Marketing Cookies are placed by third-party providers with our permission, and any information collected may be shared with other organizations such as publishers or advertisers.
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